Children who need the most help tend to have a harder time connecting to get the help they need.

Phase One

Engage children by creating avatars that they can relate to which represent their emotions and thoughts.

Phase Two

Engage children by creating avatars that they can relate to which represent their emotions and thoughts.

Phase Three

Learn to apply the lessons to their daily lives through gamification and interaction with the avatars.

We have executed part A and B of our approach

And these are the number of children we have reached up till now!

The current MVP with Phase 1 and 2 are out on the app store.

As an interactive digital book it includes 3 level platform games.

The avatar in the third companion application is the child him/herself. The child can design and change his/her features based on their own. The child is the heroine/hero of their own story.

In the third application the child begins to experience more of the essence of who they are inside, independent of their circumstances, surroundings or challenges.